Image analysis and applying extensions when pictures are taken are use cases often accessed by the users. By using CameraX API we are able to implement them in a very simple way. If you want to learn more check the code samples and the theory behind these features in the current article.Continue reading “Smile, it’s CameraX! [analysis and extensions]”
Generics means we use a class or an implementation in a very generic manner. For example the interface List allows us for code reuse. We are able to create a list of Strings, of integer values and we will have the same operations even if we have different types. So the list wraps a common functionality for each implementation.
Kotlin allows you to use parameters for methods and attributes, composing what is known as parameterized classes.Continue reading “Generics in Kotlin”
I recently presented this talk at mDevCamp – Online edition. More than that I was part of a Virtual 3D world. Great event, awesome organizers and really interesting questions from the audience.
This talk contains the answers for the next questions:
- What are the main challenges of working with Camera APIs on Android?
- What are the main advantages of using CameraX API?
- How to integrate CameraX in our Android apps?
I recently presented this talk at DevTalks Reimagined – Online Edition. This talks contains the answers for the next questions:
- What is Clean Code?
- Why is it important to write Clean Code?
- How to write Clean Code?
It’s time to continue our learning path in Kotlin. The subject covered in this new post is represented by Collections and data operations applied to them.
Collections are actually a set of classes and interfaces that provides high quality implementations of useful data structures and algorithms that help developers to reduce the programming effort and time.
I was happy to participate for the second time at RO MobOS, 2020 edition in Cluj-Napoca. Again, awesome audience, awesome organisers and awesome vibes. I love Cluj! 🙂Continue reading “[RO MobOS] Clarity is King and Kotlin is Queen”
The journey in Kotlin Wonderland continues with an article about classes and objects. Until now we discovered details about Kotlin philosophy, basic types, control flow expressions, null safety and functions.
In my previous article we discovered details about how Kotlin was designed, what is the philosophy behind this new programming language and how its popularity has grown over the past years.
In this article we’re going to continue with some basic concepts from Kotlin Wonderland like the available types, control flow instructions, equality checks and null safety.
At this moment, in the world, there are more than 5000 programming languages available. Now, the first question asked by us, the developers, is why do we need another programming language like Kotlin?